ELEKTRA

Methods

ELEKTRA utilises the success of computer games for playful and meaningful learning

Digital learning environments can learn from computer games how to fully enfold their motivational and immersive impact on players by the help of whose innovations in story telling, interactivity, visual arts, music, design, animation and – of course - computer science.

Applied to game-based learning these integrated features of computer games could enable a holistic learning experience in digital learning environments – since pure information does not become knowledge until it is imparted within a context and can therewith be experienced. However, the mystery of entertaining computer games is closely related to a learning that contributes to sustainable impartation of knowledge: In entertaining computer games it is essential to meet a challenge and a task, to solve problems, to improve and of course to be awarded. One plays a game in order to win.

This is very similar to the process that can motivate the human brain to learn:
We want to understand ourselves, explore and understand the world around us and raise the challenge – if we succeed, we obtain comprehension and self-confidence. And we want to discover and know even more.


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Priority

ELEKTRA is supported by the priority "Information Society Technologies" (IST) within the Sixth Framework Programme of the European Union.

Information Society Technologies (IST)

Sixth Framework Programme


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