ELEKTRA

Methods

ELEKTRA will produce an innovative digital learning game

ELEKTRA will build upon the detected success principles and apply their design and realisation in current computer games in order to develop new forms of didactic design for game-based learning. Based on scientific learning concepts and new research results about learning of the ELEKTRA’S interdisciplinary research and development team, the computer game designers and programmers of ELEKTRA create a virtual knowledge environment, taking advantage of the attraction of modern computer games. The aim is to excite and motivate learners equally as leading edge commercial games excite gamers and improve the knowledge transfer at the same time.

Learning and playing are linked to each other and for the first time, an adventure game enabling holistic learning and complex knowledge representation is produced. The combination of conceptual design for an innovative learning game and the features of virtual learning environments with the advantages of computer game worlds requires a strong interdisciplinary effort in research and development.

 

 

ELEKTRA will produce an innovative digital learning game
Elektra's Interdisciplinary Effort

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Priority

ELEKTRA is supported by the priority "Information Society Technologies" (IST) within the Sixth Framework Programme of the European Union.

Information Society Technologies (IST)

Sixth Framework Programme


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